Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Sparse Low-degree IMplicit (SLIM) surface [11] is a recently developed non-conforming surface representation. In this paper, a method for free-form deformation of SLIM surfaces is...
— We present a solution to the problem of identifying clusters from MIMO measurement data in a data window, with a minimum of user interaction. Conventionally, visual inspection ...
Nicolai Czink, Pierluigi Cera, Jari Salo, Ernst Bo...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...