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» 'Interactivity' - Tracking a New Concept
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NETGAMES
2005
ACM
16 years 29 days ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
PASTE
2005
ACM
16 years 29 days ago
LANCET: a nifty code editing tool
This paper presents Lancet, a multi-platform software visualization tool that enables the inspection of programs at the binary code level. Implemented on top of the linktime rewri...
Ludo Van Put, Bjorn De Sutter, Matias Madou, Bruno...
SI3D
2005
ACM
16 years 29 days ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
SOFTVIS
2005
ACM
16 years 29 days ago
Towards understanding programs through wear-based filtering
Large software projects often require a programmer to make changes to unfamiliar source code. This paper presents the results of a formative observational study of seven professio...
Robert DeLine, Amir Khella, Mary Czerwinski, Georg...
VRST
2005
ACM
16 years 29 days ago
Search and transitioning for motion captured sequences
Animators today have started using motion captured (mocap) sequences to drive characters. Mocap allows rapid acquisition of highly realistic animation data. Consequently animators...
Suddha Basu, Shrinath Shanbhag, Sharat Chandran
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