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» 3D Human Body Modeling Using Range Data
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ICCV
2005
IEEE
16 years 8 months ago
Beyond Trees: Common-Factor Models for 2D Human Pose Recovery
Tree structured models have been widely used for determining the pose of a human body, from either 2D or 3D data. While such models can effectively represent the kinematic constra...
Xiangyang Lan, Daniel P. Huttenlocher
ICIP
2007
IEEE
16 years 8 months ago
Monocular Tracking 3D People By Gaussian Process Spatio-Temporal Variable Model
Tracking 3D people from monocular video is often poorly constrained. To mitigate this problem, prior knowledge should be exploited. In this paper, the Gaussian process spatio-temp...
Junbiao Pang, Laiyun Qing, Qingming Huang, Shuqian...
CGI
2001
IEEE
15 years 10 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
TITB
2008
126views more  TITB 2008»
15 years 6 months ago
Modeling Real-Time 3-D Lung Deformations for Medical Visualization
In this paper, we propose a physics-based and physiology-based approach for modeling real-time deformations of 3-D high-resolution polygonal lung models obtained from highresolutio...
Anand P. Santhanam, Celina Imielinska, Paul Davenp...
MVA
1990
101views Computer Vision» more  MVA 1990»
15 years 7 months ago
A Method for the Synchronized Acquisition of Cylindrical Range and Color Data
This paper presents a method of 3D human face measurement using a newly developed device that acquires 3D range data and surface color data at the same time. The cylindrical range...
Yasuhito Suenaga, Yasuhiko Watanabe