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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ESOP
2007
Springer
16 years 20 days ago
CC-Pi: A Constraint-Based Language for Specifying Service Level Agreements
Abstract. Service Level Agreements are a key issue in Service Oriented Computing. SLA contracts specify client requirements and service guarantees, with emphasis on Quality of Serv...
Maria Grazia Buscemi, Ugo Montanari
ACL
2010
15 years 4 months ago
Phrase-Based Statistical Language Generation Using Graphical Models and Active Learning
Most previous work on trainable language generation has focused on two paradigms: (a) using a statistical model to rank a set of generated utterances, or (b) using statistics to i...
François Mairesse, Milica Gasic, Filip Jurc...
NAACL
2010
15 years 4 months ago
Language Identification: The Long and the Short of the Matter
Language identification is the task of identifying the language a given document is written in. This paper describes a detailed examination of what models perform best under diffe...
Timothy Baldwin, Marco Lui
DSN
2004
IEEE
15 years 10 months ago
Evaluating the Impact of Limited Resource on the Performance of Flooding in Wireless Sensor Networks
Abstract-- Wireless sensor networks (WSNs) are large collections of resource limited nodes, densely deployed over a landscape. They gather and disseminate local data using multihop...
Patrick Downey, Rachel Cardell-Oliver