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CW
2005
IEEE
16 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
IPOM
2005
Springer
16 years 1 months ago
Policy-Based Fault Management for Integrating IP over Optical Networks
Abstract. In this paper we present a policy-based architecture for aggregating (grooming) IP/MPLS flows (packet-based LSPs) within lightpaths taking into account the possibility o...
Cláudio Carvalho, Edmundo Roberto Mauro Mad...
JCP
2008
160views more  JCP 2008»
15 years 7 months ago
A Bluetooth-based Sensor Node for Low-Power Ad Hoc Networks
TCP/IP has recently taken promising steps toward being a viable communication architecture for networked sensor nodes. Furthermore, the use of Bluetooth can enable a wide range of ...
Jens Eliasson, Per Lindgren, Jerker Delsing
JCP
2006
112views more  JCP 2006»
15 years 7 months ago
Mobile Agent Based Wireless Sensor Networks
Recently, mobile agents have been proposed for efficient data dissemination in sensor networks. In the traditional client/server-based computing architecture, data at multiple sour...
Min Chen, Taekyoung Kwon, Yong Yuan, Victor C. M. ...
MOBISYS
2004
ACM
16 years 7 months ago
Impromptu: Managing Networked Audio Applications for Mobile Users
This paper discusses the software architecture of Impromptu, a mobile IP-based audio computing platform, with an associated set of network-based applications and services. Impromp...
Chris Schmandt, Kwan Hong Lee, Jang Kim, Mark S. A...