This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Abstract. In this paper we present a policy-based architecture for aggregating (grooming) IP/MPLS flows (packet-based LSPs) within lightpaths taking into account the possibility o...
TCP/IP has recently taken promising steps toward being a viable communication architecture for networked sensor nodes. Furthermore, the use of Bluetooth can enable a wide range of ...
Recently, mobile agents have been proposed for efficient data dissemination in sensor networks. In the traditional client/server-based computing architecture, data at multiple sour...
Min Chen, Taekyoung Kwon, Yong Yuan, Victor C. M. ...
This paper discusses the software architecture of Impromptu, a mobile IP-based audio computing platform, with an associated set of network-based applications and services. Impromp...
Chris Schmandt, Kwan Hong Lee, Jang Kim, Mark S. A...