We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-foots...
Human motion can be understood on many levels. The most basic level is the notion that humans are collections of things that have predictable visual appearance. Next is the notion...
Christopher Richard Wren, Brian P. Clarkson, Alex ...
We consider the problem of how to design large decentralized multiagent systems (MAS’s) in an automated fashion, with little or no hand-tuning. Our approach has each agent run a...
Deductive retrieval and deductive synthesis are two conceptually closely related software development methods which apply theorem proving techniques to support the construction of...
Many large software systems are tightly integrated with their physical environments and must be adapted when their environment changes. Typically, software development methodologi...
Gabor Karsai, Amit Misra, Janos Sztipanovits, &Aac...