The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
We report on ideas, problems and results, which occupied us during the past decade and which seem to extend the frontiers of information theory in several directions. The main con...
Abstract-- In this paper, we present a clustering-based tracking algorithm for tracking people (e.g. hand, head, eyeball, body, and lips). It is always a challenging task to track ...
We present a system that constructs "implicit shape models" for classes of rigid 3D objects and utilizes these models to estimating the pose of class instances in single...
In this paper, we optimize and evaluate computational models of similarity for sounds from the same instrument class. We investigate four instrument classes: bass drums, snare drum...