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» A Generic Rendering System
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SI3D
1999
ACM
15 years 11 months ago
Interactive ray tracing
We examine a rendering system that interactively ray traces an image on a conventional multiprocessor. The implementation is “brute force” in that it explicitly traces rays th...
Steven G. Parker, William Martin, Peter-Pike J. Sl...
206
Voted
ISVC
2009
Springer
16 years 1 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House
193
Voted
EGH
2003
Springer
16 years 5 days ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
211
Voted
ACSC
2006
IEEE
16 years 1 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
WCRE
2008
IEEE
16 years 1 months ago
PREREQIR: Recovering Pre-Requirements via Cluster Analysis
High-level software artifacts, such as requirements, domain-specific requirements, and so on, are an important source of information that is often neglected during the reverse- an...
Jane Huffman Hayes, Giuliano Antoniol, Yann-Ga&eum...