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VIIP
2001
15 years 8 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
GIS
2008
ACM
15 years 8 months ago
Sparse terrain pyramids
Bintrees based on longest edge bisection and hierarchies of diamonds are popular multiresolution techniques on regularly sampled terrain datasets. In this work, we consider sparse...
Kenneth Weiss, Leila De Floriani
IMR
2005
Springer
16 years 23 days ago
A Computational Framework for Generating Sizing Function in Assembly Meshing
This paper proposes a framework for generating sizing function in meshing assemblies. Size control is crucial in obtaining a high-quality mesh with a reduced number of elements, w...
William Roshan Quadros, Ved Vyas, Michael L. Brewe...
JMIV
1998
124views more  JMIV 1998»
15 years 7 months ago
Preserving Topology by a Digitization Process
The main task of digital image processing is to recognize properties of real objects based on their digital images. These images are obtained by some sampling device, like a CCD c...
Longin Jan Latecki, Christopher Conrad, Ari D. Gro...
TSP
2010
15 years 1 months ago
Randomized and distributed self-configuration of wireless networks: two-layer Markov random fields and near-optimality
Abstract--This work studies the near-optimality versus the complexity of distributed configuration management for wireless networks. We first develop a global probabilistic graphic...
Sung-eok Jeon, Chuanyi Ji