In this paper, we introduce a 2D particle-based approach to achieve realistic water surface behaviors for interactive applications. We formulate 2D particle-based Shallow Water equ...
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
In this paper we propose a novel non-rigid volume registration based on discrete labeling and linear programming. The proposed framework reformulates registration as a minimal path...
Ben Glocker, Nikos Komodakis, Nikos Paragios, Geor...
Solving optimally large instances of combinatorial optimization problems requires a huge amount of computational resources. In this paper, we propose an adaptation of the parallel...
We propose in this paper a heuristic for mapping a set of interacting tasks of a parallel application onto a heterogeneous computing platform such as a computational grid. Our nov...