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AAAI
2010
15 years 9 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
EMNLP
2008
15 years 9 months ago
A Phrase-Based Alignment Model for Natural Language Inference
The alignment problem--establishing links between corresponding phrases in two related sentences--is as important in natural language inference (NLI) as it is in machine translati...
Bill MacCartney, Michel Galley, Christopher D. Man...
EMNLP
2008
15 years 9 months ago
Cheap and Fast - But is it Good? Evaluating Non-Expert Annotations for Natural Language Tasks
Human linguistic annotation is crucial for many natural language processing tasks but can be expensive and time-consuming. We explore the use of Amazon's Mechanical Turk syst...
Rion Snow, Brendan O'Connor, Daniel Jurafsky, Andr...
HCI
2007
15 years 9 months ago
Language Issues in Cross Cultural Usability Testing: A Pilot Study in China
Language effect (Chinese vs. English), and power distance between evaluator and user in usability test were investigated. 12 participants from China, Swede, and Denmark formed 7 ev...
Xianghong Sun, Qingxin Shi
171
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NIPS
2003
15 years 9 months ago
Approximate Policy Iteration with a Policy Language Bias
We study an approach to policy selection for large relational Markov Decision Processes (MDPs). We consider a variant of approximate policy iteration (API) that replaces the usual...
Alan Fern, Sung Wook Yoon, Robert Givan