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CG
1998
Springer
15 years 11 months ago
From Simple Features to Sophisticated Evaluation Functions
This paper discusses a practical framework for the semi automatic construction of evaluation functions for games. Based on a structured evaluation function representation, a proced...
Michael Buro
DAGM
1997
Springer
15 years 11 months ago
A Tensor Approach for Precise Computation of Dense Displacement Vector Fields
Using the 3-dimensional structure tensor, dense displacement vector fields (DVF) can be computed with subpixel accuracy. The approach is based on the detection of linear symmetrie...
Horst Haußecker, Bernd Jähne
SI3D
2010
ACM
15 years 11 months ago
A real-time screened-Poisson solver for interactive surface editing
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...
Ming Chuang, Michael M. Kazhdan
AMDO
2008
Springer
15 years 9 months ago
Inverse Kinematics Using Sequential Monte Carlo Methods
Abstract. In this paper we propose an original approach to solve the Inverse Kinematics problem. Our framework is based on Sequential Monte Carlo Methods and has the advantage to a...
Nicolas Courty, Elise Arnaud
ACL
2008
15 years 9 months ago
Pairwise Document Similarity in Large Collections with MapReduce
This paper presents a MapReduce algorithm for computing pairwise document similarity in large document collections. MapReduce is an attractive framework because it allows us to de...
Tamer Elsayed, Jimmy J. Lin, Douglas W. Oard