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» A Methodology for Developing Agent Based Systems
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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
CSE
2009
IEEE
16 years 1 months ago
On the Design of a Suitable Hardware Platform for Protocol Stack Processing in LTE Terminals
—In this paper we present a design methodology for the identification and development of a suitable hardware platform (including dedicated hardware accelerators) for the data pl...
Sebastian Hessel, David Szczesny, Shadi Traboulsi,...
CIMCA
2006
IEEE
16 years 19 days ago
A Junction Based Segmentation Algorithm for Offline Handwritten Connected Character Segmentation
A junction based approach for Segmenting and recognizing offline handwritten connected twodigit strings is presented in this paper. Very often even in a printed text, adjacent cha...
U. K. S. Jayarathna, G. E. M. D. C. Bandara
ATAL
2011
Springer
14 years 6 months ago
Information elicitation for decision making
Proper scoring rules, particularly when used as the basis for a prediction market, are powerful tools for eliciting and aggregating beliefs about events such as the likely outcome...
Yiling Chen, Ian A. Kash
AAAI
2008
15 years 9 months ago
A Meta-Programming Technique for Debugging Answer-Set Programs
Answer-set programming (ASP) is widely recognised as a viable tool for declarative problem solving. However, there is currently a lack of tools for developing answer-set programs....
Martin Gebser, Jörg Pührer, Torsten Scha...