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» A Requirements-Driven Development Methodology
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206
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MHCI
2009
Springer
16 years 2 months ago
Mobile educational game: adventure anywhere
Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
170
Voted
MODELS
2009
Springer
16 years 2 months ago
Teaching Object-Oriented Modeling and UML to Various Audiences
This paper summarizes the experience of teaching objectoriented modeling and UML for more than a decade to various audiences (academic or corporate, software developers or not). W...
Sabine Moisan, Jean-Paul Rigault
175
Voted
ACMACE
2009
ACM
16 years 2 months ago
An in-game reporting tool for pervasive games
Pervasive and location-based games are played in the real world rather than on the screen of a computer or mobile device. This makes them difficult to study. Since players move ar...
Annika Waern, Zeynep Ahmet, Daniel Sundström
185
Voted
DATE
2008
IEEE
116views Hardware» more  DATE 2008»
16 years 1 months ago
A Virtual Prototype for Bluetooth over Ultra Wide Band System Level Design
The industry is merging two different Wireless Personal Area Networks (WPAN) technologies: Bluetooth (BT) and WiMedia Ultra Wide Band (UWB), into a single BT over UWB (BToUWB) spe...
Alexandre Lewicki, Javier del Prado Pavon, Jacky T...
DIGITEL
2008
IEEE
16 years 1 months ago
Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
Most existing educational games cannot compete with their non-educational counterparts in terms of visual and narrative quality, gameplay, or adaptability. Amongst the most advanc...
Michael D. Kickmeier-Rust, Cord Hockemeyer, Dietri...