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» A Spatial Model of Interaction in Large Virtual Environments
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IVA
2007
Springer
16 years 26 days ago
The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Gaze plays a large number of cognitive, communicative and affective roles in face-to-face human interaction. To build a believable virtual human, it is imperative to construct a ga...
Jina Lee, Stacy Marsella, David R. Traum, Jonathan...
CDVE
2004
Springer
157views Visualization» more  CDVE 2004»
16 years 3 days ago
Cooperative Design for Artistic Performances
ALTERNE (Alternative Realities in Networked Environments) platform aims at providing a high level of integration between various techniques supporting mixed reality, graphics, inte...
Michal Masa, Jiri Zara, Bohus Ziskal, Pavel Smetan...
SI3D
1997
ACM
15 years 11 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
CA
2003
IEEE
16 years 15 hour ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
AFRIGRAPH
2001
ACM
15 years 10 months ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei