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» A Spatial Model of Interaction in Large Virtual Environments
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ANSS
2006
IEEE
16 years 24 days ago
Grid-Boxing for Spatial Simulation Performance Optimisation
— Computer simulations of complex systems such as physical aggregation processes or swarming and collective behaviour of life-forms, often require order N-squared computational c...
Kenneth A. Hawick, Heath A. James, C. J. Scogings
199
Voted
ICCV
2007
IEEE
16 years 1 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
189
Voted
EGPGV
2004
Springer
147views Visualization» more  EGPGV 2004»
16 years 4 days ago
I/O Strategies for Parallel Rendering of Large Time-Varying Volume Data
This paper presents I/O solutions for the visualization of time-varying volume data in a parallel and distributed computing environment. Depending on the number of rendering proce...
Hongfeng Yu, Kwan-Liu Ma, Joel Welling
ACII
2007
Springer
16 years 28 days ago
Explanatory Style for Socially Interactive Agents
Recent years have seen an explosion of interest in computational models of socio-emotional processes, both as a mean to deepen understanding of human behavior and as a mechanism to...
Sejin Oh, Jonathan Gratch, Woontack Woo
IAT
2005
IEEE
16 years 11 days ago
Decomposing Large-Scale POMDP Via Belief State Analysis
Partially observable Markov decision process (POMDP) is commonly used to model a stochastic environment with unobservable states for supporting optimal decision making. Computing ...
Xin Li, William K. Cheung, Jiming Liu