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SIGGRAPH
1999
ACM
15 years 11 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
VIS
2005
IEEE
297views Visualization» more  VIS 2005»
16 years 8 months ago
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...
CSREAPSC
2006
15 years 8 months ago
Design and Implementation of SONICA (Service Oriented Network Interoperability for Component Adaptation) for Multimedia Pervasiv
Abstract - Recent advances in multimedia network systems have led to the development of a new generation of applications that associate the use of various multimedia objects. The c...
Hiroshi Hayakawa, Takahiro Koita, Kenya Sato
NETGAMES
2006
ACM
16 years 27 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
PDPTA
1996
15 years 8 months ago
Performance of a Multiprocessor Multidisk CD-ROM Image Server
Professionals in various elds such as medical imaging, biology, and civil engineering require rapid access to huge amounts of image data. Multimedia interfaces further increase t...
Rolf Muralt, Benoit A. Gennart, Bernard Krummenach...