A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...
Abstract - Recent advances in multimedia network systems have led to the development of a new generation of applications that associate the use of various multimedia objects. The c...
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Professionals in various elds such as medical imaging, biology, and civil engineering require rapid access to huge amounts of image data. Multimedia interfaces further increase t...
Rolf Muralt, Benoit A. Gennart, Bernard Krummenach...