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HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
16 years 1 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
ISCC
2006
IEEE
16 years 1 months ago
Performance Evaluation of a Basic OFDMA Scheduling Algorithm for Packet Data Transmissions
Currently, the OFDMA transmission scheme seems to be a promising candidate for future broadband radio systems. The crucial part which determines the performance is thereby the com...
Michael Einhaus, Ole Klein
ICDAR
2003
IEEE
16 years 21 days ago
Rejection Algorithm for Mis-segmented Characters In Multilingual Document Recognition
In OCR systems the character segmentation algorithm may generate mis-segmented blocks. Feedback information from character classifier is indispensable to achieve higher character ...
Zhengang Chen, Xiaoqing Ding
RTAS
1996
IEEE
15 years 11 months ago
AIDA-based real-time fault-tolerant broadcast disks
The proliferation of mobile computers and wireless networks requires the design of future distributed real-time applications to recognize and deal with the signi cant asymmetry be...
Azer Bestavros
VMV
2004
179views Visualization» more  VMV 2004»
15 years 8 months ago
High-Resolution Interactive Panoramas with MPEG-4
We present a system for the interactive navigation through high-resolution cylindrical panoramas. The system is based on MPEG-4 and describes the virtual world by the scene descri...
Peter Eisert, Yong Guo, Anke Riechers, Jürgen...