Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
The “Control of Fear” project is an interactive art exhibition project to provide the general public an opportunity to experience what might occur to them if their lives were ...
In this paper, we develop a new service to support optimally ensured user interactions with minimum latency in interactive distributed multimedia presentation environments. The no...
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...