This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...
This paper presents a new computational method for fully automated triangular mesh generation, consistently applicable to wire-frame, surface, solid, and nonmanifold geometries. T...
We present a new min-cut based placement algorithm for large scale sea-of-gates arrays. In the past all such algorithms used a xed cut line sequence that is determined before min...
The finite element method is applied to generate primitives that build continuous deformable shapes designed to support a new free-form modeling paradigm. The primitives autonomou...
We consider the class of finite-state programs executed by an unbounded number of replicated threads communicating via shared variables. The thread-state reachability problem for t...