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» A Theory of Object-Oriented Design
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CCS
2009
ACM
16 years 2 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
212
Voted
SIGCOMM
2004
ACM
16 years 27 days ago
A first-principles approach to understanding the internet's router-level topology
A detailed understanding of the many facets of the Internet’s topological structure is critical for evaluating the performance of networking protocols, for assessing the effecti...
Lun Li, David Alderson, Walter Willinger, John Doy...
GECCO
2004
Springer
175views Optimization» more  GECCO 2004»
16 years 25 days ago
Enhanced Innovation: A Fusion of Chance Discovery and Evolutionary Computation to Foster Creative Processes and Decision Making
Abstract. Human-based genetic algorithms are powerful tools for organizational modeling. If we enhance them using chance discovery techniques, we obtain an innovative approach for ...
Xavier Llorà, Kei Ohnishi, Ying-Ping Chen, ...
ICMI
2004
Springer
162views Biometrics» more  ICMI 2004»
16 years 25 days ago
When do we interact multimodally?: cognitive load and multimodal communication patterns
Mobile usage patterns often entail high and fluctuating levels of difficulty as well as dual tasking. One major theme explored in this research is whether a flexible multimodal in...
Sharon L. Oviatt, Rachel Coulston, Rebecca Lunsfor...
197
Voted
ACMACE
2009
ACM
16 years 4 days ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace