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» A Theory of Object-Oriented Design
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IE
2007
15 years 8 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
AVI
2010
15 years 8 months ago
Implied dynamics in information visualization
Information visualization is a powerful method for understanding and working with data. However, we still have an incomplete understanding of how people use visualization to think...
Caroline Ziemkiewicz, Robert Kosara
BCSHCI
2007
15 years 8 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
BCSHCI
2007
15 years 8 months ago
Thanks for the memory
This paper reports the trial of a memory prosthesis, SenseCam, as a resource for digital narratives. Over a period of one week, six participants were asked to use SenseCams to cap...
Richard H. R. Harper, Dave W. Randall, N. Smythe, ...
COMMA
2008
15 years 8 months ago
Political Engagement Through Tools for Argumentation
In this paper we discuss the development of tools to support a system for edemocracy that is based upon and makes use of existing theories of argument representation and evaluatio...
Dan Cartwright, Katie Atkinson