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IE
2007
15 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
IE
2007
15 years 9 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
FPGA
2008
ACM
623views FPGA» more  FPGA 2008»
15 years 9 months ago
From the bitstream to the netlist
We present an in-depth analysis of the Xilinx bitstream format. The information gathered in this paper allows bitstream compilation and decompilation. While not actually compromis...
Jean-Baptiste Note, Éric Rannaud
AAAI
2010
15 years 9 months ago
A Belief Revision Framework for Revising Epistemic States with Partial Epistemic States
Belief revision performs belief change on an agent's beliefs when new evidence (either of the form of a propositional formula or of the form of a total pre-order on a set of ...
Jianbing Ma, Weiru Liu, Salem Benferhat
AGI
2008
15 years 9 months ago
Fusing Animals and Humans
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
Jonathan Connell
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