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» A low power scheduler using game theory
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ATAL
2010
Springer
15 years 7 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
HIPEAC
2009
Springer
16 years 1 months ago
Predictive Runtime Code Scheduling for Heterogeneous Architectures
Heterogeneous architectures are currently widespread. With the advent of easy-to-program general purpose GPUs, virtually every recent desktop computer is a heterogeneous system. Co...
Víctor J. Jiménez, Lluís Vila...
BROADNETS
2005
IEEE
16 years 9 days ago
Using location information for scheduling in 802.15.3 MAC
— In recent years, UWB has received much attention as a suitable Physical Layer (PHY) for Wireless Personal Area Networks (WPANS). UWB allows for low cost, low power, high bandwi...
Sethuram Balaji Kodeswaran, Anupam Joshi
GLOBECOM
2007
IEEE
16 years 1 months ago
Design of High Throughput Scheduled Mesh Networks: A Case for Directional Antennas
Abstract— Scheduled wireless mesh networks (WMNs) represent an important paradigm in the development of high speed wireless access networks. As a consequence of [1], it can be sh...
Skanda N. Muthaiah, Aravind Iyer, Aditya Karnik, C...
EMSOFT
2010
Springer
15 years 4 months ago
Energy-aware packet and task co-scheduling for embedded systems
A crucial objective in battery operated embedded systems is to work under the minimal power consumption that provides a desired level of performance. Dynamic Voltage Scaling (DVS)...
Luca Santinelli, Mauro Marinoni, Francesco Prosper...