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CG
2004
Springer
15 years 7 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...
CGF
2004
151views more  CGF 2004»
15 years 7 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CGF
2004
86views more  CGF 2004»
15 years 7 months ago
Procedural Texture Matching and Transformation
We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation us...
Eric Bourque, Gregory Dudek
CIE
2004
Springer
15 years 7 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
183
Voted
CN
2004
142views more  CN 2004»
15 years 7 months ago
Adaptive video streaming: pre-encoded MPEG-4 with bandwidth scaling
The increasing popularity of streaming video is a cause for concern for the stability of the Internet because most streaming video content is currently delivered via UDP, without ...
Alex Balk, Mario Gerla, Dario Maggiorini, M. Y. Sa...
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