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» A requirements analysis for videogame design support tools
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188
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COMPSAC
2002
IEEE
16 years 14 days ago
Formalizing Incremental Design in Real-time Area: SCTL/MUS-T
Achievement of quality in software design, while never easy, is made more difficult by the inherent complexity of hard real-time (HRT) design. Furthermore, timing requirements in...
Ana Fernández Vilas, José J. Pazos A...
231
Voted
BMCBI
2005
163views more  BMCBI 2005»
15 years 7 months ago
Alkahest NuclearBLAST: a user-friendly BLAST management and analysis system
Background -: Sequencing of EST and BAC end datasets is no longer limited to large research groups. Drops in per-base pricing have made high throughput sequencing accessible to in...
Stephen E. Diener, Thomas D. Houfek, Sam E. Kalat,...
DATE
2010
IEEE
149views Hardware» more  DATE 2010»
16 years 18 days ago
Integrated end-to-end timing analysis of networked AUTOSAR-compliant systems
—As Electronic Control Units (ECUs) and embedded software functions within an automobile keep increasing in number, the scale and complexity of automotive embedded systems is gro...
Karthik Lakshmanan, Gaurav Bhatia, Ragunathan Rajk...
SIGSOFT
2010
ACM
15 years 5 months ago
Supporting human-intensive systems
Executing critical systems often rely on humans to make important and sometimes life-critical decisions. As such systems become more complex, the potential for human error to lead...
Lori A. Clarke, Leon J. Osterweil, George S. Avrun...
216
Voted
WSC
1997
15 years 8 months ago
A Hybrid Tool for the Performance Evaluation of NUMA Architectures
We present a system for describing and solving closed queuing network models of the memory access performance of NUMA architectures. The system consists of a model description lan...
James Westall, Robert Geist