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» A shape hierarchy for 3D modelling from video
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HUMO
2007
Springer
16 years 28 days ago
Multi-activity Tracking in LLE Body Pose Space
We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
ICCV
2005
IEEE
16 years 11 days ago
Behaviour Understanding in Video: A Combined Method
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Neil Robertson, Ian D. Reid
SI3D
2005
ACM
16 years 9 days ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
CA
2002
IEEE
15 years 11 months ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann
EXPCS
2007
15 years 8 months ago
Pipeline spectroscopy
Pipeline Spectroscopy is a new technique that allows us to measure the cost of each cache miss. The cost of a miss is displayed (graphed) as a histogram, which represents a precis...
Thomas R. Puzak, Allan Hartstein, Philip G. Emma, ...