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» A shape hierarchy for 3D modelling from video
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CAIP
2005
Springer
212views Image Analysis» more  CAIP 2005»
16 years 8 days ago
3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views
In order to achieve precise, accurate and reliable tracking of human movement, a 3D human model that is very similar to the subject is essential. In this paper, we present a new sy...
Chee Kwang Quah, André Gagalowicz, Richard ...
ISCAS
2007
IEEE
193views Hardware» more  ISCAS 2007»
16 years 1 months ago
3D Object-based Scalable Wavelet Video Coding with Boundary Effect Suppression
—This paper extends the lifting-based motion threading technique from the frame-based coding to the object-based coding, attracted by the unique advantages of the object-based co...
Yu Liu, Feng Wu, King Ngi Ngan
CVPR
2012
IEEE
13 years 9 months ago
Parameter-free/Pareto-driven procedural 3D reconstruction of buildings from ground-level sequences
In this paper we address multi-view reconstruction of urban environments using 3D shape grammars. Our formulation expresses the solution to the problem as a shape grammar parse tr...
Loïc Simon, Olivier Teboul, Panagiotis Koutso...
3DPVT
2006
IEEE
259views Visualization» more  3DPVT 2006»
16 years 24 days ago
3D Skeleton-Based Body Pose Recovery
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints...
Clément Ménier, Edmond Boyer, Bruno ...
CVPR
2004
IEEE
16 years 8 months ago
3D Human Pose from Silhouettes by Relevance Vector Regression
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pr...
Ankur Agarwal, Bill Triggs