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IROS
2007
IEEE
157views Robotics» more  IROS 2007»
16 years 21 days ago
Combining motion from texture and lines for visual navigation
— Two novel methods for computing 3D structure information from video for a piecewise planar scene are presented. The first method is based on a new line constraint, which clear...
Konstantinos Bitsakos, Li Yi, Cornelia Fermül...
ICPR
2010
IEEE
15 years 8 months ago
A Compound MRF Texture Model
—This paper describes a novel compound Markov random field model capable of realistic modelling of multispectral bidirectional texture function, which is currently the most adva...
Michael Haindl, Vojtech Havlicek
CGF
2011
14 years 10 months ago
Estimating Color and Texture Parameters for Vector Graphics
Diffusion curves are a powerful vector graphic representation that stores an image as a set of 2D Bezier curves with colors defined on either side. These colors are diffused over...
Stefan Jeschke, David Cline, Peter Wonka
CVPR
2012
IEEE
13 years 8 months ago
Discrete texture traces: Topological representation of geometric context
Modeling representations of image patches that are quasi-invariant to spatial deformations is an important problem in computer vision. In this paper, we propose a novel concept, t...
Jan Ernst, Maneesh Kumar Singh, Visvanathan Ramesh
RT
2004
Springer
15 years 11 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...