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IE
2007
15 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
SIROCCO
2008
15 years 8 months ago
Computing Approximate Nash Equilibria in Network Congestion Games
We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
Andreas Emil Feldmann, Heiko Röglin, Berthold...
AAAI
2006
15 years 8 months ago
From the Programmer's Apprentice to Human-Robot Interaction: Thirty Years of Research on Human-Computer Collaboration
We summarize the continuous thread of research we have conducted over the past thirty years on human-computer collaboration. This research reflects many of the themes and issues i...
Charles Rich, Candace L. Sidner
WSCG
2004
132views more  WSCG 2004»
15 years 8 months ago
A Novel Computer Vision Technique Used On Sport Video
A method based on computer vision technologies is presented to achieve the function that the simulated motion in sport simulation system and the motion in sport video are presente...
Xianjie Qiu, Zhaoqi Wang, Shihong Xia
WCE
2007
15 years 8 months ago
Ethics Review: Practical Suggestions for Enabling Inclusive Computer Science Research
—People make and use tools. Many information technology tools, applying computer science research, powerfully influence human behaviour. Some questions about human behaviour can ...
Robert H. Barbour