This paper investigates the manner in which decisionmaking is influenced by the impressions given by lifelike agents in negotiation situations. These impressions comprise an agent...
We give efficient algorithms to sample uniformly, and count approximately, the solutions to a zero-one knapsack problem. The algorithm is based on using dynamic programming to pro...
Benchmarks have been used in computer science to compare the performance of computer systems, information retrieval algorithms, databases, and many other technologies. The creatio...
Susan Elliott Sim, Steve M. Easterbrook, Richard C...
In this paper we present a novel interaction metaphor for handheld projectors we label MotionBeam. We detail a number of interaction techniques that utilize the physical movement ...
This paper explores the use of an outcome matrix as a computational representation of social interaction suitable for implementation on a robot. An outcome matrix expresses the re...