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APPROX
2007
Springer
112views Algorithms» more  APPROX 2007»
16 years 24 days ago
Encouraging Cooperation in Sharing Supermodular Costs
Abstract Consider a situation where a group of agents wishes to share the costs of their joint actions, and needs to determine how to distribute the costs amongst themselves in a f...
Andreas S. Schulz, Nelson A. Uhan
AIIDE
2008
15 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
MLMI
2007
Springer
16 years 23 days ago
Automatic Decision Detection in Meeting Speech
Abstract. Decision making is an important aspect of meetings in organisational settings, and archives of meeting recordings constitute a valuable source of information about the de...
Pei-yun Hsueh, Johanna D. Moore
IPPS
2006
IEEE
16 years 19 days ago
Non-cooperative, semi-cooperative, and cooperative games-based grid resource allocation
In this paper we consider, compare and analyze three game theoretical Grid resource allocation mechanisms. Namely, 1) the non-cooperative sealed-bid method where tasks are auction...
Samee Ullah Khan, Ishfaq Ahmad
COLT
2004
Springer
16 years 18 hour ago
Deterministic Calibration and Nash Equilibrium
Abstract. We provide a natural learning process in which the joint frequency of empirical play converges into the set of convex combinations of Nash equilibria. In this process, al...
Sham Kakade, Dean P. Foster