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FDG
2009
ACM
16 years 1 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
ICASSP
2008
IEEE
16 years 1 months ago
Efficient channel quantization scheme for multi-user MIMO broadcast channels with RBD precoding
Abstract — Regularized block diagonalization (RBD) is a new linear precoding technique for the multi-antenna broadcast channel and has a significantly improved sum rate and dive...
Bin Song, Florian Roemer, Martin Haardt
ICST
2008
IEEE
16 years 1 months ago
Designing and Building a Software Test Organization
–Abstract for conference - preliminary Model-Based Testing: Models for Test Cases Jan Tretmans, Embedded Systems Institute, Eindhoven : Systematic testing of software plays an im...
Bruce Benton
IISWC
2008
IEEE
16 years 1 months ago
Characterizing and improving the performance of Intel Threading Building Blocks
Abstract— The Intel Threading Building Blocks (TBB) runtime library [1] is a popular C++ parallelization environment [2][3] that offers a set of methods and templates for creatin...
Gilberto Contreras, Margaret Martonosi
INFOCOM
2008
IEEE
16 years 1 months ago
Multi-Channel Live P2P Streaming: Refocusing on Servers
Abstract—Due to peer instability and time-varying peer upload bandwidth availability in live peer-to-peer (P2P) streaming channels, it is preferable to provision adequate levels ...
Chuan Wu, Baochun Li, Shuqiao Zhao
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