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DAGM
2003
Springer
16 years 23 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ATAL
2010
Springer
15 years 8 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
180
Voted
MOBILERESPONSE
2007
Springer
16 years 1 months ago
Adding Space to Location in Mobile Emergency Response Technologies
Abstract. In this paper, the potential of Mobile Spatial Interaction for Emergency Response Technologies is presented. The following basic advantages compared to traditional locati...
Peter Fröhlich, Rainer Simon, Christian Kaufm...
221
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IAT
2005
IEEE
16 years 1 months ago
Optimizing Agents Operation in Partially Inaccessible and Disruptive Environment
The algorithm we present in this paper aims to optimally distribute and connect the community of loosely coupled middle agents ensuring communication accessibility in a dynamic, i...
David Sislák, Martin Rehák, Michal P...
185
Voted
CASSIS
2004
Springer
16 years 28 days ago
A Type System for Checking Applet Isolation in Java Card
A Java Card applet is, in general, not allowed to access fields and methods of other applets on the same smart card. This applet isolation property is enforced by dynamic checks i...
Werner Dietl, Peter Müller, Arnd Poetzsch-Hef...