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» Acknowledgments in Human-Computer Interaction
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ACMACE
2005
ACM
16 years 18 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
170
Voted
ACMACE
2005
ACM
16 years 18 days ago
Augmenting digital audio broadcast with rich data
HP Laboratories, GWR, Bristol University, ASL and Panasonic Semiconductor are collaborating to explore the potential of Digital Audio Broadcasting through a series of user trials....
Annelies de Bruine, Huw Jeffries, Erik Geelhoed, R...
ACMACE
2005
ACM
16 years 18 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
NORDICHI
2004
ACM
16 years 14 days ago
Transcendent experience in the use of computer-based media
If interactive computer media is engaging and immersive, it may trigger similar feelings that people experience when they, for example, are wandering in nature, participating in h...
Jari Laarni, Niklas Ravaja, Kari Kallinen, Timo Sa...
172
Voted
HUC
2004
Springer
16 years 12 days ago
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing
Although various interaction technologies for handling information in the ubiquitous computing environment have been proposed, some techniques are too simple for performing rich in...
Toshiyuki Masui, Koji Tsukada, Itiro Siio
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