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CHI
2009
ACM
16 years 7 months ago
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
We present Silicone iLluminated Active Peripherals (SLAP), a system of tangible, translucent widgets for use on multitouch tabletops. SLAP Widgets are cast from silicone or made o...
Malte Weiss, Julie Wagner, Yvonne Jansen, Roger Je...
CHI
2009
ACM
16 years 7 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CHI
2009
ACM
16 years 7 months ago
Rake cursor: improving pointing performance with concurrent input channels
We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze posi...
Renaud Blanch, Michael Ortega
CHI
2009
ACM
16 years 7 months ago
DICE: designing conference rooms for usability
One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interactio...
Gene Golovchinsky, Pernilla Qvarfordt, Bill van Me...
CHI
2009
ACM
16 years 7 months ago
Designing CALLY, : a cell-phone robot
This proposal describes the early phase of our design process developing a robot cell-phone named CALLY, with which we are exploring the roles of facial and gestural expressions o...
Ji-Dong Yim, Christopher D. Shaw