Sciweavers

193 search results - page 24 / 39
» Active learning via transductive experimental design
Sort
View
PERSUASIVE
2009
Springer
16 years 1 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
16 years 2 days ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
SIGIR
2011
ACM
14 years 9 months ago
Learning to rank from a noisy crowd
We study how to best use crowdsourced relevance judgments learning to rank [1, 7]. We integrate two lines of prior work: unreliable crowd-based binary annotation for binary classi...
Abhimanu Kumar, Matthew Lease
WWW
2010
ACM
15 years 10 months ago
Diversifying landmark image search results by learning interested views from community photos
In this paper, we demonstrate a novel landmark photo search and browsing system, Agate, which ranks landmark image search results considering their relevance, diversity and qualit...
Yuheng Ren, Mo Yu, Xin-Jing Wang, Lei Zhang, Wei-Y...
SEKE
2004
Springer
16 years 2 hour ago
Supporting the Requirements Prioritization Process. A Machine Learning approach
Requirements prioritization plays a key role in the requirements engineering process, in particular with respect to critical tasks such as requirements negotiation and software re...
Paolo Avesani, Cinzia Bazzanella, Anna Perini, Ang...