Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Conventional image processing algorithms used to compare images are very timeconsuming, making them inappropriate for use in searching for an image in a huge collection of images ...
Caetano Traina Jr., Agma J. M. Traina, Rildo R. do...
In this article, we investigate efficient transmission of Object-based MPEG-4 video over IP networks with QoS management capabilities. MPEG-4 Audio Visual Objects (AVOs) are class...
We describe the design and implementation of a system for logic-based multimedia retrieval. As highlevel logic for retrieval of hypermedia documents, we have developed a probabilis...
Robots are rapidly evolving from factory work-horses to robot-companions. The future of robots, as our companions, is highly dependent on their abilities to understand, interpret ...