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ACMACE
2006
ACM
16 years 29 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ACMACE
2007
ACM
15 years 11 months ago
Gaze-based infotainment agents
We propose an infotainment presentation system that relies on eye gaze as an intuitive and unobtrusive input modality. The system analyzes eye movements in real-time to infer user...
Helmut Prendinger, Tobias Eichner, Elisabeth Andr&...
170
Voted
GPC
2010
Springer
15 years 9 months ago
A Focused Crawler with Ontology-Supported Website Models for Information Agents
This paper advocated the use of ontology-supported website models to provide a semantic level solution for an information agent so that it can provide fast, precise, and stable que...
Sheng-Yuan Yang
AINA
2004
IEEE
15 years 10 months ago
A Mathematical Model for Analyzing the Proxy Bidding Method for Mobile Agent-Based Auction Services
This paper presents an auction system based on mobile agents. By using a proxy server, a user can generate a mobile auction agent by giving the bidding information, including the ...
Jie Zhang, Henry C. B. Chan
ICCCI
2009
Springer
16 years 1 months ago
A Formal Model for Epistemic Interactions
The conceptual world of AI is inhabited by a number of epistemic puzzles whose role is to provide a test harness environment for various methods and algorithms. In our paper we foc...
Pawel Garbacz, Piotr Kulicki, Marek Lechniak, Robe...