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DGCI
2009
Springer
16 years 1 days ago
Pixel Approximation Errors in Common Watershed Algorithms
Abstract. The exact, subpixel watershed algorithm delivers very accurate watershed boundaries based on a spline interpolation, but is slow and only works in 2D. On the other hand, ...
Hans Meine, Peer Stelldinger, Ullrich Köthe
SI3D
2010
ACM
15 years 11 months ago
A real-time screened-Poisson solver for interactive surface editing
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...
Ming Chuang, Michael M. Kazhdan
CLOR
2006
15 years 11 months ago
Object Recognition in the Geometric Era: A Retrospective
Recent advances in object recognition have emphasized the integration of intensity-derived features such as affine patches with associated geometric constraints leading to impressi...
Joseph L. Mundy
CGF
2008
109views more  CGF 2008»
15 years 7 months ago
Occlusion Textures for Plausible Soft Shadows*
Authors' version: This paper presents a novel approach to obtain plausible soft shadows for complex dynamic scenes and a rectangular light source. We estimate the lights occl...
Elmar Eisemann, Xavier Décoret
CGF
2005
141views more  CGF 2005»
15 years 7 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day