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CGI
2004
IEEE
15 years 11 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
EUROCAST
2009
Springer
185views Hardware» more  EUROCAST 2009»
16 years 1 months ago
Solving the Euclidean Bounded Diameter Minimum Spanning Tree Problem by Clustering-Based (Meta-)Heuristics
The bounded diameter minimum spanning tree problem is an NP-hard combinatorial optimization problem arising in particular in network design. There exist various exact and metaheuri...
Martin Gruber, Günther R. Raidl
ICPR
2006
IEEE
16 years 1 months ago
An Improved Semi-Supervised Support Vector Machine Based Translation Algorithm for BCI Systems
In this study, we propose an improved semi-supervised support vector machine (SVM) based translation algorithm for brain-computer interface (BCI) systems, aiming at reducing the t...
Jianzhao Qin, Yuanqing Li
SAINT
2005
IEEE
16 years 25 days ago
Channel-Based Connectivity Management Middleware for Seamless Integration of Heterogeneous Wireless Networks
This paper presents a middleware architecture for the adaptable management of heterogeneous wireless resources. The main application of the proposed architecture is the optimal ut...
Jun-Zhao Sun, Jukka Riekki, Marko Jurmu, Jaakko J....
CW
2004
IEEE
15 years 11 months ago
An Interactive Agent-Based Learning Environment for Children
This paper presents an educational distributed virtual reality-based environment for children called EVE - Environnement Virtuel pour Enfants. EVE is used in elementary schools fr...
Dorin Mircea Popovici, Cédric Buche, Ronan ...