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» Adaptive gesture recognition in Human Computer Interaction
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IROS
2009
IEEE
150views Robotics» more  IROS 2009»
16 years 1 months ago
AWE: A robotic wall and reconfigurable desk supporting working life in a digital society
—“AWE” is a programmable “Animated Work Environment” supporting everyday human activities, at home, work and school, in an increasingly digital society. AWE features a no...
Keith Evan Green, Ian D. Walker, Leo J. Gugerty, J...
ACHI
2008
IEEE
16 years 1 months ago
Face Authentication for Banking
—This paper analyzes the benefit and the limitations of using a particular biometric technology “namely face authentication” for banking applications. We present first the ge...
Baptiste Hemery, Julien Mahier, Marc Pasquet, Chri...
CHI
2010
ACM
16 years 1 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
CHI
2004
ACM
16 years 7 months ago
Semantic pointing: improving target acquisition with control-display ratio adaptation
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
IVA
2007
Springer
16 years 28 days ago
Health Document Explanation by Virtual Agents
We describe the design and evaluation of a virtual agent that explains health documents to patients. The prevalence and impact of low health literacy is presented as a motivation f...
Timothy W. Bickmore, Laura M. Pfeifer, Michael K. ...