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» Adaptive mesh generation for real-time terrain modeling
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ICRA
2000
IEEE
113views Robotics» more  ICRA 2000»
15 years 11 months ago
Adaptive Dynamic Walking of the Quadruped on Irregular Terrain - Autonomous Adaptation Using Neural System Model
We are trying to induce a quadruped robot to walk dynamically on irregular terrain by using a neural system model. In this paper, we integrate several reflexes such as stretch ref...
Hiroshi Kimura, Yasuhiro Fukuoka
EGPGV
2011
Springer
330views Visualization» more  EGPGV 2011»
14 years 10 months ago
Real-Time Ray Tracer for Visualizing Massive Models on a Cluster
We present a state of the art read-only distributed shared memory (DSM) ray tracer capable of fully utilizing modern cluster hardware to render massive out-of-core polygonal model...
Thiago Ize, Carson Brownlee, Charles D. Hansen
CA
2000
IEEE
15 years 11 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
VISUALIZATION
2003
IEEE
15 years 12 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
GEOINFO
2004
15 years 8 months ago
Non-Uniform Mesh Simplification Using Adaptative Merge Procedures
: The performance of a walkthrough over terrain models is deeply influenced by the real scenario high level of details. To guarantee natural and smooth changes in a sequence of sce...
Flávio Mello, Edilberto Strauss, Antonio A....