We describe a novel computer vision application: visionbased human sensing for a Smart Kiosk interface. A Smart Kiosk is a free-standing information dispensing computer appliance ...
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
: This paper analyzes how different visualisations of interaction information can be used to indicate user activity and support informal learning. The question for research is how ...
We present S3 , a system that implicitly captures the process and products of Web investigations (exploratory searches involving multiple queries). This automatically-created, pers...