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227
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IROS
2007
IEEE
171views Robotics» more  IROS 2007»
16 years 1 months ago
Learning full-body motions from monocular vision: dynamic imitation in a humanoid robot
— In an effort to ease the burden of programming motor commands for humanoid robots, a computer vision technique is developed for converting a monocular video sequence of human p...
Jeffrey B. Cole, David B. Grimes, Rajesh P. N. Rao
225
Voted
IROS
2007
IEEE
156views Robotics» more  IROS 2007»
16 years 1 months ago
A 1-DOF assistive exoskeleton with virtual negative damping: effects on the kinematic response of the lower limbs
Abstract— We propose a novel control method for lowerlimb assist that produces a virtual modification of the mechanical impedance of the human limbs. This effect is accomplished...
Gabriel Aguirre-Ollinger, J. Edward Colgate, Micha...
208
Voted
ICB
2007
Springer
239views Biometrics» more  ICB 2007»
16 years 1 months ago
Uniprojective Features for Gait Recognition
Recent studies have shown that shape cues should dominate gait recognition. This motivates us to perform gait recognition through shape features in 2D human silhouettes. In this pa...
Daoliang Tan, Kaiqi Huang, Shiqi Yu, Tieniu Tan
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 1 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
GRAPHITE
2006
ACM
16 years 1 months ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...