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HCI
2011
14 years 11 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
EMNLP
2011
14 years 7 months ago
Discriminating Gender on Twitter
Accurate prediction of demographic attributes from social media and other informal online content is valuable for marketing, personalization, and legal investigation. This paper d...
John D. Burger, John C. Henderson, George Kim, Gui...
HUC
2011
Springer
14 years 7 months ago
Towards qualitative assessment of weight lifting exercises using body-worn sensors
Sports exercises are beneficial for general health and fitness. Some exercises such as weight lifting are particularly errorprone and using incorrect techniques can result in seri...
Eduardo Velloso, Andreas Bulling, Hans Gellersen
AAAI
2012
13 years 10 months ago
Real-Time Collaborative Planning with the Crowd
Planning is vital to a wide range of domains, including robotics, military strategy, logistics, itinerary generation and more, that both humans and computers find difficult. Col...
Walter S. Lasecki, Jeffrey P. Bigham, James F. All...
CHI
2001
ACM
16 years 8 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...