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RT
1999
Springer
15 years 11 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
SIGGRAPH
1996
ACM
15 years 11 months ago
The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing
This paper presents a paradigm for automatically generating complete camera specifications for capturing events in virtual 3D environments in real-time. We describe a fully implem...
Li-wei He, Michael F. Cohen, David Salesin
CGI
2009
IEEE
15 years 11 months ago
Visual analytics of time dependent 2D point clouds
Two dimensional point data can be considered one of the most basic, yet one of the most ubiquitous data types arising in a wide variety of applications. The basic scatter plot app...
Tatiana von Landesberger, Sebastian Bremm, Peyman ...
CIG
2006
IEEE
15 years 11 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
FM
2008
Springer
75views Formal Methods» more  FM 2008»
15 years 8 months ago
Masking Faults While Providing Bounded-Time Phased Recovery
We focus on synthesis techniques for transforming existing fault-intolerant real-time programs to fault-tolerant programs that provide phased recovery. A fault-tolerant program is ...
Borzoo Bonakdarpour, Sandeep S. Kulkarni