Most work to date in parallel and distributed discrete event simulation is based on assigning precise time stamps to events, and time stamp order event processing. An alternative ...
We study the effect of laxity, or slack time, on the online scheduling of broadcasts with deadlines. The laxity of a request is defined to be the ratio between its span (differe...
Stanley P. Y. Fung, Francis Y. L. Chin, Chung Keun...
This paper is the first part of a two-part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (D...
Current microprocessors incorporate techniques to exploit instruction-level parallelism (ILP). However, previous work has shown that these ILP techniques are less effective in rem...
Model checking is a promising technique for verifying program behavior and is increasingly finding usage in industry. To date, however, researchers have primarily considered mode...