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189
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CW
2005
IEEE
16 years 1 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
188
Voted
ICDCS
2005
IEEE
16 years 1 months ago
ZAL: Zero-Maintenance Address Allocation in Mobile Wireless Ad Hoc Networks
— The allocation of IP addresses in hybrid wireless networks is one of the most critical issues in all-IP converged wireless networks. The reason is that centralized IP address a...
Zhihua Hu, Baochun Li
ICDCS
2005
IEEE
16 years 1 months ago
On Exploring Channel Allocation in the Diverse Data Broadcasting Environment
In recent years, data broadcasting becomes a promising technique to design a mobile information system with power conservation, high scalability and high bandwidth utilization. Ho...
Hao-Ping Hung, Ming-Syan Chen
ICDCS
2005
IEEE
16 years 1 months ago
Resource-Aware Distributed Stream Management Using Dynamic Overlays
We consider distributed applications that continuously stream data across the network, where data needs to be aggregated and processed to produce a 'useful' stream of up...
Vibhore Kumar, Brian F. Cooper, Zhongtang Cai, Gre...
ICDCS
2005
IEEE
16 years 1 months ago
DSI: A Fully Distributed Spatial Index for Location-Based Wireless Broadcast Services
Recent announcement of the MSN Direct Service has demonstrated the feasibility and industrial interest in utilizing wireless broadcast for pervasive information services. To suppo...
Wang-Chien Lee, Baihua Zheng