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» Algorithmic Game Theory
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2010
Springer
16 years 2 months ago
Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search
Monte Carlo Tree Search is a recent algorithm that achieves more and more successes in various domains. We propose an improvement of the Monte Carlo part of the algorithm by modify...
Arpad Rimmel, Fabien Teytaud
CEC
2007
IEEE
16 years 2 months ago
Experiments with Monte Carlo Othello
— In this paper, we report on our experiments with using Monte Carlo simulation (specifically the UCT algorithm) as the basis for an Othello playing program. Monte Carlo methods ...
Philip Hingston, Martin Masek
COLT
2004
Springer
16 years 1 months ago
Deterministic Calibration and Nash Equilibrium
Abstract. We provide a natural learning process in which the joint frequency of empirical play converges into the set of convex combinations of Nash equilibria. In this process, al...
Sham Kakade, Dean P. Foster
FLAIRS
2006
15 years 9 months ago
An Artificial Neural Network for a Tank Targeting System
In this paper, we apply artificial neural networks to control the targeting system of a robotic tank in a tank-combat computer game (RoboCode). We suggest an algorithm that not on...
Hans W. Guesgen, Xiao Dong Shi
NAACL
2004
15 years 9 months ago
What's in a translation rule?
We propose a theory that gives formal semantics to word-level alignments defined over parallel corpora. We use our theory to introduce a linear algorithm that can be used to deriv...
Michel Galley, Mark Hopkins, Kevin Knight, Daniel ...